MEL Scripts HE_Misc_Tools Shelf

uHUD - Unit Settings HUD shows project path, unit and time settings

isolat - isolate select toggle

blind - Blind Weighter (UI only) UI that accesses a custom plugin that embeds weight info into blind data

relTX - reloads all textures (usually after tweaking in a paint program)
(no screenshot)
Xmirr - Mirrors objects on axis selected in UI

mtpr - Make Texture Paths Relative

AlphC - checks for alpha channel in selected texture node in hypershade
(no screenshot)
filtoff - turns all texture filters off
(no screenshot)
VPT - Viewport Tools
LNIF - Load New Image Format (and makes texture paths relative while it's at it)
CClip - forces camera far clip plane to a really high number to solve visiblility issues in some situations

piv0 - sets pivot of multiple selected objects to origin (0 0 0)
CIF - Change Image Format - Changes the image format (I used the UI from LNIF and the UI text wasn't ever updated to reflect what this tool does)
UVm - UVa Mova - Moves UVs in increments of 1 or 10 UV space units to help in arranging tiling textures for PS2 games

MIP - Used to turn Mipmaps On or Off