Make Temp Joints - Adds temporary nulls to your scene. Place them where you want your joints to be.
Symmetry (L2R) - Aligns torso nulls X axis to 0 and moves arm and leg nulls on -X to mirror +X nulls positions.
Create Rig - Builds a rig based on the temporary nulls placed by the user.
Delete Temp Joints - Removes temporary nulls from your scene.
Add Face Controls - Adds face controls attributes to head_control and sets up their set driven keys.
Joints to Nulls - Places nulls in rigs current joint positions. Use this while testing joint positions BEFORE WEIGHTING if you want to quickly rescale the rig..
Export Nulls - Automatically selects and exports nulls to a file you specify..
Import Nulls - Imports nulls from a file you specify.
Kill Rig - Removes the rig from scene.
Other features
- Humongoid hides unused channels to increase performance and so they are not keyed by animator.
- Humongoid automatically places animatable channels in their appropriate Character Sets for use in clips and Trax Editor.
- There are attributes on the root, head, hand, and foot controls for stretching.

H1y - Humongoid Character Rigging Tool
spine - selects spine joints
mastr - selects master node
zero - zeroes out all animatable nodes
swA - swaps arm motions (for mirroring animation)
swS - swaps spine motion (for mirroring animation)
swH - swaps head motion (for mirroring animation)
swF - swaps foot (leg) motions (for mirroring animation)
swAll - mirrors entire body motion
TAB4 - Turn and Bake (for sprite rendering) lets you chose the number of directions the character faces
BakJ - Bake all Joints (bakes joint motion)
selall - selects all animatable character nodes
resmp - resamples all animation curves
count - counts total joints in current scene
CPKf - copy paste keyframes lets you load in a reference animation and paste its motion on the currently loaded rig
follow - adds arm following locators to make arm animation easier




